The objective of Shalnor Legends is to complete the Sacred Trial by collecting four relics housed within dungeons across the map. In standard 2D Zelda fashion, there are numerous rooms where you need to defeat all of the enemies to progress, and because the combat isn’t fun, these all-too-frequent rooms become much more of a chore. The edge of the sword that cuts back at you is its incredibly short range coupled with a lack of satisfying feedback when you do manage to hit your target. Of course, you can’t dash around forever as your stamina meter drains every time you do. You can obviously use it to cut down bushes-and you better get used to that-but it also grants a dash attack that helps speed up traversal, which is a blessing considering the normal walking speed is annoyingly slow. Unfortunately, the sword you pick up is double-edged. At no point are you supposed to think Shalnor Legends isn’t a Zelda clone. The only path that isn’t blocked off is to the east, and in this desert area you retrieve the sword of a skeleton after his ghost implores you so. Opening the map reveals that you are situated in the middle of a 3x3 grid, an area that is not unlike the wooded areas of Hyrule. He attempts to dissuade you from your quest in the Sacred Lands, and this is where the adventure begins. Opening the game is a brief preamble where you are introduced to a being known as The Keeper.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |