![]() I'll have to try them some more :)Īnd yeah ideally it's like a 5 stack sniper squad with a hero sniper just for laughs. Agreed with stagger resistence / immunity important - any time you can stagger an assassin is a turn they're (usually) giving up damage wise, so that's a big deal. I think i've used them before and you're right, they are quite strong. I think a strong argument could be made for the syndicate Flanker mod if you're abusing Hallucinate on your mirages. Where you go from there kinda depends on other units. The Arc stun mod would be okay on its own, but it's not so much "raw power." Give 'em Arc Extension and anything that provides Stagger Resist at a minimum. ![]() I'll start with one: Race: Dwarf Class: Dreadnaught Specializations: Fire Mastery / Destruction Adept Reasoning: Dwarf gives beefiness early when you don't have your machines researched. Prime rank gives them 50% cover bypass inherently, so no need for anything along those lines. Best Race/Class/Specialization combos Just trying to theory craft some good combos. ![]() I was surprised the first time I actually got Guild Assassins rolling at how good they could be. Originally posted by MrNo:I'm ignoring heroes for now, because otherwise the answer would probably involve "a hero with one-eyed hawk" or something like that.
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